What game has the weirdest/nicest/meanest fandom?
1d 21h ago by lemmy.world/u/early_riser in gamesI'm a casual Half Life enjoyer. Spent some time on the subreddit and man is it off the wall.
Tunic has an interesting fandom. That writing system has inspired a lot of cool stuff. The subreddit is censored six ways from Sunday because of how spoiler-sensitive the game is, but I have to wonder what random passers-by must think.
The Undertale fandom has permanently put me off trying the game. It's not really my kind of game anyway, but I enjoy the soundtrack.
Minecraft has to have had the biggest demographic shift in its player base I've ever seen. I bought the game when it was in beta. Most fans were adults who were able to give a random Swede 20 bucks via PayPal. After the game's release, and especially after the console ports and eventual MS buyout, the average age got younger and younger. I miss the old Minecraft forums.
Undertale's fandom makes 10x more sense when you realize it started off with the same people from the Homestuck fandom (Toby fox used to do Homestuck stuff before Undertale).
Deep Rock Galactic has a great fandom since everything about the game is about cooperating with others. Risk of Rain's fandom is also pretty chill.
Every fandom that gets popular enough will eventually become kinda toxic and have gatekeepers and people who take the game way too seriously. I wouldn't put too much stock into fanbases unless it's a multiplayer only game.
Deep rocks is half genuinely nice redditors, and half of the worst human beings you've ever seen. Both spam "rock and stone" under every coop game
Been a while since I've been in the community, but Deep Rock Galactic definitely has the nicest community... too nice, in fact. In my experience, they've got (or had, again, it's been a while) a bit of a toxic positivity problem. The community was so over the top with their positivity and friendliness that there was no room to discuss any actual complaints or issues.
That said, it's definitely a better problem to have than a lot of the games in this thread. The devs are genuinely cool people. I bought both supporter packs and have never regretted it. I just wish they didn't basically halt development so they could work on side games right as Helldivers 2 was getting popular.
As someone in both Undertale and RoR2's fandoms, I'm distinctly proud to be in at least one of them lol
It's just nice to play silly game to watch my numbers go up and then I die
Rock and stone! Deep Rock is absolutely the most wholesome fandom in gaming, as far as I know. The devs just keep making new free content, along with thank you packs for the community to buy, if they want to support them, and it keeps working. I should buy more people that game.
Gatekeeping is necessary for many things, though. Otherwise the thing will be changed into something its not and the thing you loved will become something different that you don't love. Taken from you by other people coming in demanding the game be changed to fit their tastes instead of enjoying the game as the developers and artists originally created it to be.
For example, Survival Horror as a genre has been all but erased by the "Action Shooter with Horror elements and Over The Shoulder Camera" genre every big name is copy-pasting nowadays. The only Survival Horror games coming out now are the very occasional indie game.
Gatekeeping isnt inherently toxic. Yes, some people can be overly obnoxious about it, but usually that is an indicator that their favorites have been victimized before, and they dont want to lose another one. Becoming mainstream almost always destroys niche stuff, and most of the time it is better to remain niche than erase your identity to "appeal to a wider audience." Lots of examples of that ending badly.
Maybe you have a different definition of gatekeeping, because for me it always meant fans keeping other fans out of the fandom for various reasons. I don't see how that prevents other developers from developing similar games or the genre from shifting with new trends.
I dont think gatekeeping should prevent new people from playing a game, per se, but I dont see anything wrong with telling people to play a different game if they are demanding the game change to fit their tastes.
Basically, if someone is acting like they know better than the developers, and their "improvements" don't fit in line with how the game plays or feels, then their opinions on the game shouldn't really matter. They have a problem with the game, and the problem is that they should play a different one.
I don't go around saying how Final Fantasy should stop being a turn based JRPG just because turn based combat and random battles make me go to sleep from boredom. I just don't play those games because they aren't for me.
I guess thats really the issue: not every game (or movie, book, comic, etc) is for every person. Expecting that every game should change to fit your own tastes is toxic, and shouldn't be allowed in communities. Unfortunately, all too often it is allowed and the result is disastrous. It alienates the core fans that would spend money and soon after the entitled people leave to ruin the next shiny thing.
Yeah, I don't see that as gatekeeping. The gatekeeping I've seen, is knowledge checking newbies, then dismissing and griefing them for not already knowing everything as "fake fans". Demanding streamers play a game a certain way, because that's considered the optimal/correct way. Generally being elitist and smug towards any newcomer in the community, actively pushing them out.
are you gatekeeping gatekeeping?
Are you gatekeeping gatekeeping gatekeeping?
are y... never mind, yes i am
gatekeeping is toxic in 2 ways, by the games convulted mechanics, difficuluies, and the "superfans" that criticize or say things to discourage to enter thier community.
One of the weirdest must be Final Fantasy XIV community.
On the one hand, they are a bunch of the nicest people you'll find. I've seen several wow refugees coming and getting surprised because there's actual etiquette in dungeons: You don't vote-kick a disconnected player unless 10-15 minutes have passed because they could come back. And people take care of sprouts (newbies), like, really. If there's a dungeon with a new player (a popup says there's a newbie but doesn't say who is it), people give tips about bosses and how to tackle everything. And if there's a plot twist (there's a HUGE ONE in Endwalker's final boss battle), nobody will spoil it.
They have also... Limsa. A city you have to experience to understand. It's weird, but in the cool sense of the word.
But... on the other hand... The hardcore raider subcommunity has to be one of the worst gang of crybabies ever. JFC they whine about everything. Never satisfied, extremely elitist...
I think that's just the hardcore raiding crowd everywhere. I've seen it across multiple MMOs. When you're that highly invested in something, any changes are going to get under your skin. Especially so if competition for seats is involved.
What I wish was more universal was the dungeon etiquette. It's been a few years since I was in World of Warcraft, but the pick-up group dungeon experience there had the most toxic people I've ever seen in gaming by a long way. And I've solo queued in League of Legends!
I was doing the latest raid series with some friends this weekend who were catching up with the content, and they didn't know the fights.
The first battle has new mechanics, and some people died to them. There was one guy who piped up, "This has been out for two years! How are people still dying to [mechanic]???" We beat the boss so it didn't matter, but several people chimed in to say "hey, there are some new people here; it's new to them." Everyone was defending the people who died.
THEN, oh boy, this guy - would you believe it - DIED in the next fight. And the crowd then... oooo did we make fun of that guy.
What I'm getting at is that one guy out of 24 tried to be a bit of a jerk, but then everyone else was like, "No. That's not this game, bro." It's a community. It's great.
At the end of the raid when we were all waiting on rolls for items, someone disconnected. "Hey, [another player] DC'd. That's why the rolls are taking long." Everyone was like, "no worries." I said, "That's fine. DC is better than Marvel right now anyway..." and then the group got to talking about movies and super heroes for a couple of minutes while we all waited for this one person to restart the game.
WoW could never.
Nicest: Factorio. No matter what you build, people will applaud you for it. Someone comes in, excusing their design for neither being efficient nor pretty. "If you had fun building it, it's already great."
Worst: War Thunder. So much toxicity in the chat it's impressive. Plus a fair bit of edgy kids dabbling in racism and neo nazism. I guess that's a side effect of being Free to Play
EDIT: Downvoted by war thunder players.
War Thunder is a game that I only know exists because of how many times it's made the news from actual military vehicle schematics being leaked by forum users hellbent on winning arguments.
edit: After writing this comment I went to double-check I was remembering the right game by searching lemmy for "war thunder" and immediately found this exchange, which I find funny:

IIRC, Raytheon also asks people in hiring interviews if they play War Thunder.
I clicked on this post to say something about Factorio. Great community. Super helpful.
Everyone who plays Factorio knows that the best builds emerge from the knot of conveyors and pipes that got you to bue science. Sure, you could design for scale, but where's the fun in that?
The only way to play Factorio wrong is to play in a way where you're not having fun and the community kinda embodies that spirit. That said, I have seen a lot of things that made me go "hmm..." in the FactoriOhNo subreddit over the years.
When I played (before I kicked the addiction), Warframe had the nicest community ever. Everyone was always happy to help out
I'll never forget how after DE accidentally added an extra zero onto the research cost of a middling clan-only weapon (the Hema, I think it was?) and refused to fix it, players made a bunch of freely joinable clans just to share the blueprint with others so they could avoid the weeks of grinding it could otherwise take to unlock it. And they kept this up for years despite it costing them their only clan slot.
Yeah the good old Hema. There's now "adversary" version of it in the game that you can get in an hour or two. it's significantly stronger than the original, but I believe the original Hema research has not changed. Warframe is full of silliness like that, and to some extent I think it's fine. It creates stories and gives the player base something to bitch about together.
Man, I remember when the star map was just a path with dots on it and there was a total of 5 frames. Excal, Loki, and Mag were the starting frames.
I remember them adding the star map and people hating it cause it made figuring out how to navigate to new planets confusing as fuck before they added in the being able to walk around your Orbiter and the updated mission tracking menus.
But the community existed and we all helped each other figure it out and progress with each other. Guilds and friendship grew naturally with people who were at the same point of progression you were. Without that community helping figure things out the game wouldn't have been able to get past those growing pains and become the absolute behemoth it is today.
It's really weird. I played in those early days (there's a handful of badges available for the game, so most people don't have one, but I get to be special because there's an alpha or beta badge), and I really enjoyed it. We had one tileset, and that was enough. Now, I'll occasionally get the urge to play it again, and there's so much more, but I'm so much less interested in it. Everything feels less impactful. It's just too easy now, and there's no reason to keep going. Back then you needed to progress to survive.
The community is still as nice as ever though. I'm glad that hasn't changed. Not many games grow as much as they have and keep that. Studios should really try to examine what they did and try to replicate it. It's something beyond game design. It must be partially how they communicate (weekly streams, and just very up front about their plans), and also how important that is to them. It's so important that the community lead was made the game director. What other studio has done that?
The Outer Wilds hint community is very nearly an extension of the game. They're very good about providing hints based on what you already know without giving things away, so you still feel good about figuring it out.
https://www.nicegamehints.com/ does that for a lot of games
Warframe has all three. Late-game players will gladly carry new players through some of the early farms and often foist upon them a crapton of important items that are difficult to get in the early game (we remember and nobody should have to go through the early game alone).
There are some who call the game woke trash and trying to boycot it because the latest female warframe has a larger body type and they can't goon to it, or because of a relationship between two male characters that is hinted at being romantic, or because there are two nonbinary characters (both of whom are far better executed than most in media)... and some who sent the developers death threats for making a particular farm easier for new players.
Sounds like Destiny 2. Saw many of the angry ones leave for Warframe after The Final Shape and they bug out about the same crap.
Huh. I guess I never really understood the game then, because I never saw any power differences between new and late game. Like, I could tell I wasn't effective at the higher levels, but I couldn't even figure out how to get there. Then a family member came to stay for a week, got addicted and played my account and suddenly everything was bonkers.
Plus, like most games of its type, coming in at the end of (how many now? I know I've seen like 15+ events) lore missions makes it awkward. Kind of like if I tried to go and play world of warcraft after leaving during the blood crusade.
For getting powerful, it's mostly about mods. One important part about modding is realizing there are diminishing returns for adding the same thing. +100% ability strength doubles it. Adding +100% more only increases it by 50% (it's still adding the same amount, but the total, with the amount added, is increasing less). Different gear will want different stats increased, but you almost never want to go all in into one thing.
For the story stuff, it doesn't matter. Your game only has your progress. For the most part, the world state that you see is the same as your progress, not the progress of the game. You can take your time and you won't miss anything. It isn't like other MMOs where the world progresses without you.
Hah! As a once near-addicted path of exile player, I can understand the basic maths of the mods, I just never really had the entire system click for me.
As for the story, I thought you can't do the old missions that were time sensitive. I remember playing when there was some 'dreadnought' event (I'm probably not remembering the name correctly) where you got to use the giant suit attachment in space, but I only had the chance to play it once or twice before it ended.
Yes and no for the story events. There were a few community events that were time limited, though most of them didn't add to the lore much, if at all. There have been some things where stations are threatened, and the first time it happened it was a big event. Now that's a standard thing that happens occasionally in the game, and the community has to defeat the ship before it destroys a relay. (Honestly, it's pretty boring, but the rewards are good.) So there are a few world state things, but not much, and they don't really contribute to the lore, just the feel of the world.
I try to stay away from most fandoms. Any group of people given sufficient time tends to turn sour. I'll say as someone not affiliated with the Undertale fandom, it's a really great story with good combat mechanics and very basic RPG elements. Just my 2 cents.
Yeah, I agree, and it’s a bummer that the fandom for that game keeps people from experiencing it. It really is a great adventure to discover for yourself
Nicest has got to be Stardew Valley.
The helldivers community seems to constantly be one patch away from burning down arrowhead studios, so there's that.
Yeah, because Arrowhead just cant help themselves with trying to kill their game with every patch.
This comment is a decent example of the antagonistic relationship that helldivers seem to have with the devs. I doubt they are actively trying to ruin their own game, but mistakes are very regularly framed that way in feedback, and said feedback is usually very angry, and usually written in a way to insult the developers competence or choices.
I just don't see that level of anger in most other games, and I really don't know what's so different in this case.
I used to think it was incompetence. But they were so smug in their update video where they proudly proclaimed "we didnt do anything to the Coyote." No, instead, they nerfed it by nerfing ALL FIRE DAMAGE GLOBALLY. Meaning not only did they nerf the Coyote like they wanted, they also nerfed flamethrowers and incendiary weapons.
Then they repeated this with the tank. Right before they dropped the tank, they reduced its health AND INCREASED DURABLE DAMAGE ON ALL ENEMIES. Which nerfed the tank like they wanted, but also nerfed ALL VEHICLES AND TURRETS. So now all our vehicles, not just the tank but also the FRV and the mechs AND all the turrets, are armored with soggy paper.
Then they get backlash, they wheel out Pilestedt, and he says "we will change, we will listen, we will be more transparent." Every. Single. Time. They have done this like six times, and they keep making the same mistakes. Making a good Helldivers 2 update isn't even hard. But Arrowhead's updates make it look like a monumental challenge. I dont even know what the devs do all day, most of the content made for their game is outsourced, they dont even make it themselves.
This isnt incompetence. Its Antagonistic DM Syndrome. It cant be anything other than intentional at this point.
It's been a while since I've played the game or engaged with the community (1.5+ years?) but the devs would definitely nerf things the community found very fun. Like, dudes, it's not a PvP game. Just leave it alone. Let people enjoy your jank. The constant shuffle of core mechanics turned it into a game that just felt unpredictable and unfinished. It's what pushed me away.
Commissar Kai just made an excellent video about this very thing.
We need more soup damnit, not more cake.
Kinda depends on weather the kids are on or the 9-5 adults. They each add different kinds of sodium.
Based on years of experience moderating a public Discord server:
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Weirdest - Trails. Unfortunately, this is weird in the problematic way; think Pragmata. Some of the most well-known names in the fandom are that kind of weird. The series doesn't do itself any favors leaning into it a bit, too. Adding to it is the perception that series fans are gatekeeping when they tell you to play the series in order when in reality, yes, the developers are insane enough to keep building a continuous narrative that's gone 20 years, One Piece-style. Hard to convince people of that when video game series just don't do that.
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Nicest - Stardew Valley. I agree with the others here on that.
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Meanest - Fire Emblem. I've seen some wars, holy hell. Aside from general fandom insularity from out-groups, there are intense, internecine wars going on within the fandom over the newer parasocial elements in the series. And then there are waifu wars on top of that within the part of the fandom that's embraced the parasocial stuff. It's a fandom crucible.
I hate that in Sky 1 and 2, Agate and Tita develop a nice, positive, younger sister and older sibling dynamic; and then in future games, the fan-standins in the world push this needlessly, uh…”mature” relationship.
She just wanted a sibling because she was an only child, dudes. Some people just cannot feel out dad/daughter or brother/sister relationships without the standard anime incest crowd.
At least the first instance of that unfortunate trend in the game had some reasonable basis for it (same age, no relation, meeting just before puberty)
It happened again in the newest game, too. I was so disappointed. Thought we were past this 😭
The No Man's Sky people are generally super chill and welcoming! It's really nice.
It's kinda funny, you see the occasional person come in and go "okay but wouldn't it be BETTER if it were combat focused??" (you know, like almost every other game out there). Everyone politely tells them nah, let us have our weird little chill game in peace please, and then they leave. But as long as you're not trying to turn the game into yet another FPS, or going around griefing people, you're cool!
-- Frost
I don't wish it were more combat focused, but it did more to be engaging. I don't want to take the chill game away from people, but one example of this is I think flying is boring and tedious, and it doesn't need to be. The fact you literally can't hit the ground, or anything else, means you don't even need to look at your screen. If you can close your eyes and be fine, it can't be engaging.
That's my biggest complaint. It's a game about farming a bunch of things, but they seemingly do everything they can to make sure you don't have to be engaged whole doing it. Ideally, it could do both of these things. Either it'd be a toggle for "turn your brain on" mode, or the more engaging activity would be more rewarding, so you're encouraged to do that but can do mindless stuff as an alternative if you want.
I'm just still unwilling to retry the game after the bs state it was in at release. I was a lot younger and less informed back then though, so was it a publisher pushing release too early type deal or did the devs just shit the bed? (or neither)
It is almost an entirely different game now from the state it was on release.
It's an indie dev team of a few dozen people and almost self-published if not for some assistance from Sony. They bit off more than they chew with their ambitions and made the mistake of teasing the game too early in the dev cycle while failing to manage the hype build up. They released what they could because development was taking too long and they needed something released or else the doors were gonna close but what was released had some key missing features from what they originally promised and, combined with the game becoming over hyped beyond Hello Games' expectations, resulted in a lot of backlash.
Even with this massive stumble, they never stopped working on the game and have continued to regularly release massive, game changing content updates (seriously, with the most recent one being released like a few weeks ago adding creature battling) entirely for free and making the game into what they promised it would be.
Did they shit the bed on release? Yes. That said, did they own up to it and do everything in their power to make up for their mistakes? Also yes.
From what we hear, sounds like it was a publisher pushing release too early thing, stacked with the lead dev not really being good at PR and going like "oh it'd be cool to have this, and this, and this..." and then everyone just ran with it and assumed he meant "it will have this". It was apparently a huge shitstorm at launch.
Then the devs actually buckled down and added all that stuff in. We came in much later, after that was already underway.
And then they just KEPT ADDING SHIT. There's so much stuff in the game now, it's ridiculous.
-- Frost
Give it a try now. I held off for 9 years because of the bad release before a friend convinced me to try it. Immediately sunk all my playtime into it for 2 months.
Now they’ve got the Pokémon thing and I’ve got another reason to explore worlds again.
NMS was pushed out way too early. They had a lot of really big dreams about how they wanted the game to look and they ended up falling short of what they wanted before the game was released. A lot of people who bought NMS on release day felt like they'd been sold a bill of goods that Hello Games didn't fulfill, and IMO their feelings were justified at that time. Launch NMS was buggy and had very basic functionality problems, and many players left it after a short time.
That was ten years ago. NMS has been developed and worked on for all ten of those years, with multiple huge content patches released every few months. NMS now is almost nothing like NMS at launch. There's a whole lot more to do now. Hello Games has produced and added nearly everything that they promised during initial development of the game like player bases, player freighters that you can customize, a player hub where you can group up and do quests together, and more. They also massively revamped the inventory and storage system so it's easier to manage.
If you already own it, give NMS another try and treat it as a new videogame. I enjoy it a lot more now then I did at launch.
Kerbal Space Program had a super nice community. Well, until KSP2's cancellation, that brought a ton of haters seemingly out of nowhere. Fortunately I think that's blown over and all the kind and creative people are moving over to Kitten Space Agency, which seems like a way better project.
Smash Brothers
Find your local tournament, get accepted by them. They will teach you new tech, be super friendly and accept you as one of their own. Then one of the TO's will sexually harass and/or attempt to rape you. If it's not a TO, it's another member of the community.
Really weird and consistent shit.
The Animal Crossing fandom is all three at once.
Some players are super nice and helpful. They do things like giveaways, share when they have high turnip prices, and let others in their town to recruit moving villagers.
Then you also have people who literally charge entry fees for their island. They'll use this to sell items and villagers to other players. I've even heard of people running scams this way. Even worse is the people who charge real money (this is generally frowned upon in most communities, but pretty lucrative on eBay and Etsy).
The Animal Crossing ethnostate people are also weird to me but it's their island! I personally like my hodgepodge of little weirdos.
A lot of indie games have amazing communities. Stardew Valley, Kerbal Space Program and Deep Rock Galactic, to name a few. Non-competitive games with active and friendly developers tend to have good fanbases.
On the other hand, a lot of indie games have incredibly toxic and user-hostile communities. Competitive games especially, though you'll also see it when the community becomes upset with the developer (such as 7 Days to Die and pre-redemption No Man's Sky).
And then there are the external factors. A game could become a meme or get covered by a pure cinnamon roll of a streamer and gather a wholesome fanbase despite its content (Doom 2016 comes to mind), or an existing friendly community could get overshadowed by a bunch of 4chan rejects if the wrong YouTuber covers the game (see any semi-obscure game reviewed by SsethTzeentach - I'm still upset about Starsector).
Aww, I didn't know the Starsector community was ruined. I don't engage with it much though. The game is pretty obscure, so it needs any publicity it can get, but that's sad to hear.
The official forums and main Discord are fine - the original community still hangs out there and remains chill and friendly. It's just the wider community (Reddit, 4chan, etc) that spawned after Sseeth's video that's a problem.
For example, some guy on 4chan made a lovely little mod called R*peSector where you can capture enemy officers and story characters and... well, yeah. When the subreddit mods tried to ban discussion of it, the community went nuts and was like 90% in favor of a mod that adds explicit sexual assault as a feature to a freaking spaceship combat game, one where character interaction is a perfunctory feature that makes up like 1% of the experience.
Seeing the new community rally around that kind of thing destroyed my interest in the game, even if by all accounts the dev and official communities are horrified by its existence.
Ooh, the weirdest goes to Helldivers 2's fanbase without a doubt. It's so fucking toxic. But I say weird and not mean because they're the friendliest bunch around as long as you don't make your opinion of the game's balance clear. But once you do... the fandom is split into two halves, and they fucking hate each other. So as to not take sides I'll explain each side from the other's view point:
On one side you have the "cry-divers", who complain about literally everything the devs do. They bitch and moan all day long about balance and how the devs' vision for the game isn't the same as theirs. The devs could give them everything they wanted but also include a tiny little nerf, and the only thing you'd hear from them is endless crying about how PvE games should never have nerfs.
On the other side, you have the "glaze-divers". They will defend the devs no matter what they do. Devs just nerfed the weakest gun in the game? Devs just blatantly lied to their community in their patch notes? Devs just shot your dog? Call the glaze divers.
Now obviously its more nuanced than this. But they sure don't know this. It's gotten so bad that someone in the first camp offered the devs an innocent challenge to demonstrate the poor balance of the game. And then someone (multiple people?) in the latter camp doxxed them, and then got them kicked out of the place they volunteer at for safety reasons because they got sent too many death threats. They might have gotten fired from their job too, but I don't remember. It's wild.
I stopped playing helldivers some time ago. And it's quite annoying. People play the hardest difficulty and then complain that their gun is too weak and the game is too hard. Juat play an easier difficulty. Other people play it just fine.
Meanest: The Deceit fandom has a high concentration of assholes. The devs have attempted to crack down on the numbers of racists and misogynists with limited success. The fandom is part of the reason half the lobby tends to die in a shootout before the first night arrives.
Weirdest: Snowbreak Containment Zone. The people from China who disagreed with a fictional character cheating on them with another fictional character migrated to this game. Here, the female cast wastes no time in expressing their undying love for the player every chance they get. Regrettably, the Containment Zone could be leaking because the CCP wants to toss the developers in jail for degeneracy.
Nicest: Honestly? The fandoms around small time visual novels. Controversy doesn't really appear, so they're quite nice, if rather vacant.
I was at first interested in playing a shooter with hot women in it. Don’t mind admitting that. But the way so many gacha games develop this parasocial, intimate bond with the self-insert player character (and of course, the players that vote for that behavior) becomes freaking creepy.
I want to be talking with New Character XYZ casually about how flimsy her dating life is, how she’s shallow for trying to get guys to pay her checks, and how she plans to take out frustration against monster-of-the-day baddies. I don’t want to meet and find out she’s so crazy for me she murdered every office worker that frowned in my direction that day, and that the VA lists her sessions for the game on her calendar as “that porno company”
Snowbreak reminds me of the Cult of Takumi route from Last Defense Academy.
The MC takes some smack that gives him the aura of a Master Love gacha protagonist. Eventually the gacha units stop giving a shit about the MC as a person and only care about how being around him makes them feel good. Then certain unspeakables happen.
My Summer Car has weird fans, but you need to be weird to enjoy that game.
Unfortunately I play Rocket League... this game is ridden with bad actors. I keep the text chat on because when you encounter good faith players it's the nicest thing to be able to converse, but the price is really high. Almost constant abuse, under all its forms : racism, insults, etc. I think it's mostly unattended teenagers, but boy do they ruin stuff.
My friend keeps chat on, but refuses to say anything. His reasoning is that you can't get banned for any quick chat messages, but everything typed is fair game. If you can get the other team to say something though... report time!
Me? I change my name to mess with the other players. I've made quite a few friends from casuals through that method. Plus if you can toe the line on what's acceptable to type, you can catch the other guys typing out diatribes as you score.
KYS
[joking of course]
Great Pass! Great Pass!
What a save!
Wow! Wow! Wow! Wow! [chat disabled for 4 seconds]
If you want something similar to old Minecraft, there's Vintage Story which is basically hardcore-hardcore Minecraft. From what I've seen and can tell, the age demographic for that group is about early-20s+ as it has much deeper mechanics than Minecraft does (like accurate temperature and insulation, block gravity and cave-ins, actually physically shaping items into other useful items via forging or knapping, etc.).
I've only played for a bit, but it's awesome. There's a ton of mods for it already too.
Edit: there's also a chisel mechanic in the game so you can shape individual blocks however you want, mix different materials together to create cool patterns and looks, and the edited blocks act like they should; like water and fish will go under if you make a bridge, you can make funky stairs or "slopes" too.
The Destiny community has this weird love/hate relationship with the property. Closest thing to the Star Wars or Star Trek fans.
The Satisfactory community is very encouraging and helpful.
From what I've seen, The Stardew Valley crew is just chill and helpful.
I play old school runescape. the community is either the nicest queer people you've ever met or absolute incels and there really not any in between.
There's a bit of this in the ffxiv community as well. Especially in the RP community, you'll have people who use incel language also looking for 'F+' interactions. I just have a hard time wrapping my head around that worldview.
It’s not just OSRS. RS3’s player base has a very vocal pool of extremely conservative incels. You can go to world 84 and drop a casual “Trump did [x]” comment to watch the entire community explode.
Weirdest: Pragmata. So many pedophiles.
Nicest: Fallout 76. Great people.
Meanest: Anything Star Wars or Harry Potter.
stepping out the vault to be greeted by level 9000 players handing out free gifts is an incredible experience
What's up with pragmata? I havent heard anything but good things about the game until now
Some dude made very shady mods involving the child character. Huge arguments over this broke out on Steam forums and Twitter, with a good chuck of it instigated by those who don't even have the game (based on Steam data, Twitter it's obviously unknowable). People began saying it's the game's fault for these mods existing and is normalizing pedophilic behavior with roundabout fallacy criticism about the game depicting a father-daughter relationship.
So now you have a messy mix of actual pedophiles, trolls, and rage baiters who keep bringing the issue up and a bunch of people trying to defend the game from being smeared because of a small set of bad actors and it's spiraling out of control in the fan base.
The game is an amazing title. The plot is serviceable; not gonna win any Emmys but it's a refreshing new IP which is much appreciated in a sea of endless remakes. The content is paced fantastically to never feel like it's getting stale while managing to not overstay its welcome. The new mechanic with hacking while shooting feels well incorporated and not gimmicky. Different "hacks" and weapon combos make for a lot of freedom in how you tackle enemies with a decent enemy variety makes for very dynamic and enjoyable action.
Unlockable skins and player challenges aplenty to boot is just good old game design that has been sorely missed about the gaming days of old.
CAPCOM really knocked it out of the park by making a fun, well rounded game that feels satisfying to play and experience without having to nickel and dime the player or rehash an old IP to do it. The game doesn't deserve the hate it's getting just because a small minority of mentally ill bad actors are using the game to do horrible and immoral things.
big yike
Very big yikes. Makes trying to talk about the game a fucking nightmare on Steam forums because every thread keeps getting highjacked by trolls and rage baiters.
That's... so weird. Like, sure, having child characters makes it possible for someone to put something disgusting in as a mod, but how can you blame that on the game?
It's a great game from what I've heard but too many people are gooning to a 7 yr old.
Those of us left playing Titanfall 2 are generally a pretty great bunch. Most of the people who still play actually engage with the movement system and my word, that game has aged well. I love the community; it's small enough to recognize people, but large enough to maintain an active base at all times of day. As for the meanest, definitely Rust. That community is such a cesspool. It's not even funny. Nowhere else will you find such a wretched hive of bigotry and ideological subservience. Weirdest to my mind is probably the Batman Arkham one. From what I understand they have splintered, with one side developing an internally perpetuating sort of humor that focuses on making no sense, or being intentionally absurd in some way. The other side has remained largely a normal game community, but harbor an intense hatred for the splinter cell fandom insanity.
Nicest: TES. I've met some of the nicest people and some of my best friends in the TES community, especially back in my ESO days when I ran a large guild.
Meanest / Most toxic: Planetside 2. I considered Destiny 2 for this but Planetside 2's community takes the cake. It's an old game by this point and the only people left playing it are the seasoned, cranky vets that have been playing for thousands of hours and hate everything and have zero patience for anyone who dares try to learn the game. Death threats, harassment, stalking, TKing, etc is all a frequent occurrence. There used to be entire outfits (guilds/clans) of players that were dedicated to playing as dirty as possible or otherwise being huge assholes.
I'm amazed planetside 2 is still going. I shouldn't be, considering the original lasted waaay longer than I thought it would. I still remember the fun when the one-shot shotguns were introduced. Light assault + shotgun + towers were the best fun I ever had. Outside of the mosquito dives, that is, until the freaking blues figured out that weird 'accelerate at boost speeds vertically with a shotgun nose' thing.
The Briggs AU server community was one of the best, most close-knit gaming communities I've ever been a part of (we're talking over 10 years ago now). Winning the Server Smash match I participated in is still one of my best gaming memories.
I think the Ark Raider community is a little weird in so far as it is an extraction shooter, but the majority of players are opposed to PvP.
Dwarf Fortress has a community like a think tank of scientists all fucking around in game to find out new and novel ways that mechanics synergize with each other.
Ark's developers wanted it to be an extraction shooter, they tried like hell to make it one. Ark's players had very different ideas, and to this day still refuse to participate in the extraction shooter mechanics. The two have never coexisted peacefully. Despite the developer's best attempts, Ark is not an extraction shooter. It is a survival crafting dinosaur-pokemon, and nothing the developer does will ever change that. They have even tried to use Aquatica to destroy the modding community. It didn't take. The game belongs to the players now. We will never give up. We want survival crafting dinosaur-pokemon, and we will continue along those lines whether the developer likes it or not (they do not like it, to be clear).
I guess I did need to add the Raiders part of the game name... I meant Ark Raiders. The new game. Not Ark: Survival Evolved/Ascended. I figured the extraction shooter part would be enough since one of them is an extraction shooter and the other is a survival game. 🤦♂️
My bad. Obviously, I thought you meant Ark Survival. To me, the all the ascension and cosmetics mechanics they keep trying to use to monetize their playerbase are inspired by extraction shooters like Fortnite, I thought that's what you meant, I didn't mean to put words in your mouth. My opinions are my own (and I have a chip on my shoulder for Ark Survival's devs) so take that for what it's worth. Sorry for the confusion, and I appreciate the clarification.
it is an extraction shooter, but the majority of players are opposed to PvP.
The extraction game mode uses very different mechanics than the standard game that basically try to shoehorn the game into fornite.
Ark pvp is basically competitive minecraft griefing + dinosaurs & guns. It's not for the faint of heart.
https://www.youtube.com/watch?v=GeiniJjO1g8
Ark Raiders.
Since when did Ark: Survival Evolved have an extraction shooter in it? 🤨
Ark Raiders.
OIC.
https://www.youtube.com/watch?v=04OrC6yrjFM
I also mixed up battle royale with extraction shooters.
Interestingly, palia has one of the friendliest most helpful communities I've encountered in the last 3 decades.
Turns out, eliminating conflict, combat, leaderboards and competition tend to bring out the better human in us 😁
Even coop-games can get pretty antisocial if one "brings down the whole team" or such.
Only other example I have for this was "team fortress classic" in the "good old days". Despite us all being "professional" (we didn't get money, it just did cost money) e-sport-players, we helped each other. Even in important matches, some of my clan filled an empty spot in the enemy's team and gave their best. Or vice versa. We all helped each other battling each other on the grounds of fairness, fun, honesty and simply good sportsmanship.
Then money started to pour in and everything went to shit.
Now I realized you said "fandom" not "community"....so just ignore this comment lol
I'd rather not name it, but the worst experience I've had came from a community small enough that everyone knew everyone. I've been in plenty of communities like that, many of them can be the nicest, but some can turn quite cliquey. One of my favorite games of all time is one I can no longer play because someone with power and influence in that clique used their influence to bully me out of the competitive scene.
Weirdest: Five Nights at Freddy's, Sonic the Hedgehog,
Nicest: Super Mecha Champions (when it was still up, but it was shut down on PC sadly), Goddess of Victory NIKKE
Meanest: Dead By Daylight (playing as Killer and trying to win or even worse actually winning will result in all but guaranteed death threats in end game chat from Survivor players), Undertale, Pokemon (actually basically anything Neu-Nintendo), League of Legends
I never even realized dead by daylight had a chat function. I still remember one killer playing against my friends and I was trying to communicate by interpretive dance, and the experienced friend told us we were going to fake run to get points for everybody or something.
Its only visible to PC players. Playing on console doesnt have an end game.chat option. I think the chat may also be hidden by default now, but I haven't played the game.in a while.
Heh, proof again that defaults matter. I never even checked for a chat option.
Hades fandom was always pretty cool from what I recall, at least in my own experience
I haven't delved deep in fandoms of most games, but Final Fantasy XIV has a very nice community.
Linux?
Weird, nice, or mean?
My experience with the desktop Linux crowd has been pretty crappy honestly. Lemmy is a perfect microcosm of that. Guys I just want my computer to get out of the way and let me do what I need to do. I don't want to have to sacrifice a goat to the fickle Bluetooth gods just to get my headphones to pair.
But My experience with Linux on the server side has been amazing, both as an admin and interacting with other admins. The platform is so wonderfully versatile, and the RTFM crowd has mellowed out considerably.
I can't say the same for Windows server. I took MCSA courses in college and the books were horribly written. I was one and a half courses deep before I knew what a "forest" was in context (a bunch of domains), and I only learned that from asking my supervisor at work. The textbooks had been using the term left and right without defining it the entire time. When I went online to ask for guidence or clarification, all I'd get was "You should really know this already." No, I shouldn't I'm paying for these classes precisely because I don't know and I want to learn. MS advertises the MCSA as the foot in the door for windows server admins, which means they shouldn't assume you've been a sysadmin for five years already.
They also don't play to the strengths of the GUI, namely discoverability and less cognitive burden. A GUI should make administration easier by making it easy to find out what you can do and how you can do it, and not require you to remember how to do it. But the courses had you memorizing which buttons to click in which order. It was so stupid. And for what? What runs on Windows server? Just other stuff made by Microsoft? And it costs how much? No thanks.
I don't know how it is these days but a cool Fandom used to be eve online. The game sucked. 99% of the time you didn't do anything. Literally. Like to gain isk(money) you could go mining, you would go to an asteroid, click it, activate mining laser, wait, transfer ore to a hauling ship, wait, repeat for several hours. Oh you want to attack someone? Go there, click on them, set ship to rotate, set ship to auto fire, wait to determine if you win or they do.
That said you spent hours in voice comms just hanging out with your group. Many people used the time to make art. There were some who made songs about the game. Many people made life long friends as they were just talking every night for a few hours. This also led to a lot of creative incidents, like the guy who created his own insurance company for in-game property.
There were some assholes. One notable one being the guy who damaged the literal physical obelisk the company made engraved with all the player names and showcased at their convention. He scraped and carved a person's name out who he was fighting with online. Didn't hear the end result but I know the company was looking into legal repurcussions.
Plus there the added fact that you can buy a month of game play with RL money or with in-game money and things which are destroyed are gone for ever. That means you can calculate a ratio between in-game and rl money and know how much money that ship you just blew up cost.
Coming from LoL/Dota2 to Heroes of the Storm was like going from ninth circle of inferno to like second or so. Mobas are still cancer imo, but transferring to a nicer community felt great.
Left 4 Dead 2 unfortunately has been consumed by what seems a community of Russians and Germans. Neither of them are nice to you regardless of what side you play on. They're good at game tho.
One of the greatest communities I've participated in was an almost dead game of Town of Salem. Due to how small community is, people are generally nice to each other and just want to have fun playing this game. This doesn't mean that there are no bad actors. In fact there are plenty since game is f2p. But they are usually quickly dealt with.
Is heroes of the storm still going? I stopped playing when I switched to linux, and at the same time development stopped, I think. I always just enjoyed how many people were up for the pve version to roflstomp the computer. Twas a fun side game when you didn't want to stress with the other randoms on pvp.
I havent played in a very long time. I also remember something about them stopping development of the game. As far as I know, game is still playable.
I have at this point roughly 1.6k hours in a bunch of Monster Hunter games, though by and large the vast majority of them are in Generations and Generations Ultimate. I've never liked concerning myself with meta builds, certainly not in a cooperative PvE game that I regularly would play solo.
Now I'll preface this by saying I've made some lifelong friends in the community, one of which I traveled halfway across the US to visit a few years ago. I don't think the community is all bad, but I've found so many people who will do very little other than try to minmax DPS build via the current meta and shame others for not doing the same.
One not so bad instance I had was when I was trying to break into some higher tier armors. I was going into a fight that I figured would take a long time, knew was going to deal a decent bit of burst damage, could easily knock someone out after that burst was dealt, and most importantly had 3 people joining. Because of these factors, I went with a build where I would primarily support everyone else, then try to keep myself alive, then any time in between those priorities I would try to deal some damage. A large portion of my armor was kitted out to increase the effectiveness of my items, have them affect my teammates, make my items have chances to be reused, then I set up my inventory so I was carrying a lot of healing items and could craft more when necessary.
One of the players in that 4 man squad I remember specifically trying to shame me for bringing a lower damage weapon (chosen because it had more skill slots), having significantly lower armor rating than the others (because I only had mid game support armor, not late game), and for not dealing much damage (because I was trying to keep him and the others alive). I say this one wasn't too bad because I also remember specifically that others in that very party pointing out that although I may not have had much armor it didn't matter much since I didn't engage much and they had noticed how much I was keeping them alive which would have otherwise failed us all the mission.
The worse situation I remember was getting sent DMs about how my build was bad, I was using awful skills, I had one particular armor set that was "a trap for new players", and to "please just use [x] armor set". They didn't like I was using three skills each decided upon because they would fix reasons I kept getting combos interrupted then killed and told me none of them were necessary because "if you're in the right spots then you won't need any of those",aka "git gud". I could somewhat understand this mentality if we were in a PvP competitive setting, or if we were in a group together actively working to speedrun this monster, or if I had asked for feedback on my armor. This entire discussion came about because I was trying to share with the wider community: "hey I just found about this neat skill exclusive to this armor set!"
Somehow nicest and meanest simultaneously is Trails probably in my experience lol. Trails fans love Trails but also hate it and hate you for not liking the same games they do. I wish there was a good Trails community somewhere.
You're welcome to join us over at Seventh Heaven. It's a generalist JRPG server but we do have a small cadre of Trails fans.
That said, Trails was going to be my vote for weirdest, heh.
Marvel Versus Capcom 2/3. In general the fighting game community is very strange already, you have your street fighter players, but then you also have your smash players, your guilty gear players, your tekken players, your mortal kombat players, it's quite a mix. Then there's the MvC2 fans, this group has been around the fighting game community for a long time and this game has really got to cult status because of some crazy fun mechanics it has, it's just very fun to play and crazy to watch competitively. Anyways, they are a wild group.
The cruelty squad fandom was insane with people dressing up in business suits for lets plays to get in that CEO mindset.
Also I find it amusing that most of the fear & hunger fandom is queer & horny.
Halo fans. Some of them are either Neo-Nazis/n-word users or the equivalent of your average Star Wars nerd, no in between.
I haven't seen many nazis among Halo fans, I'm surprised. In lobbies ? IRL ?
When you join the Halo discords to find players it can get that way on there and in game chat sometimes. IRL wouldn’t know.
I've never encountered them either, but the game is about a pale white supersoldier produced by a shady government eugenics program specifically for cracking down on internal dissent (Spartans were created to violently put down rebellions on human colonies; then the aliens showed up).
Though how anyone could read the backstory and decide that ONI were the good guys is beyond me...
Barotrauma was the meanest. You ask one question and the author of a mod throws a fit.
mmos were the only game specific crowds I specifically engaged with really. Mostly pretty nice. I mean mmo's are basically social games so presumably people want to be social.
Team Fortress 2 players are kind of the three at the same time ?
Silly and weird, fairly chill and nice overall. But the bot crisis showed an AWFUL side of this game too...
I played Undertale and was kind of underwhelmed. The fandom would have you thinking it was the greatest game ever made
Last time I played No Man's Sky players were pretty nice.
Project Moon has all 3
League
DOTA 2 players might be the meanest. The game includes a reminder at the beginning of the match just for regular players to be nice with new players. That tells you a lot about the community (and, of course, the reminder is mostly useless). The match-accepting button gives some information and tells you the way your allies and enemies (in a single grade) normally behave, and pretty often they are in a red color that says "disruptive". It's bad. Unhinged chat and sometimes voice chat.
The Batman Arkham series. The series ended a while ago and the subreddit "devolved" into a giant meme, but if anyone has a serious question about something in the game they get the most helpful answers all the time.
rs, its includes ors and rs3. ors3 obsessed with gatekeeping and even annoying that affected the latter. pokemon especially its mostly not-children are the competitive part of playing the console games, game freak turned the post-switch pokemon into slop and people still try to buy it
From what I've seen, the Brok The Investigator fandom seems to be pretty chill. Probably because it's not the most well known game out there. The game features a lot of unlockable fan art and I think even recently ( within a month or so ago ) got another update to add more fan art, so the devs seem pretty cool about showcasing fan art.
Speaking of them, I actually had a pretty pleasant experience with the head of Cowcat Games ( the people who made it ). I bought some leftover merch from the games release, alongside a couple makeship plushies of the main characters that came later after the game released. The guy was pretty chill, even after the stuff didn't get sent to the right place and had to be shipped back to France.
Either way, seems to be a nice enough fandom from what I've seen.