Day 654 of posting a Daily Screenshot from the games I've been playing
3d 5h ago by lemmy.world/u/MyNameIsAtticus in games from pxscdn.com
Today's game is Mario Kart Double Dash. I had a long day and just wanted to play something. Usually my go to is 64 or 8 Deluxe. It's what i know, and in 8's Case it lets me spend time with friends. I decided though to try double dash. I've never really cared for it and wanted to give it an honest try outside of the grand prix.

I selected 4 of the courses that stood out to me on the list and tried them. Namely i like the snow one (Frappe Snowland). I love snow levels and this is no exception. I tried this one a few times actually, but that brings me to my complaint. All the courses felt not only too short, but also Arcadey. I'm not sure what it is but Double Dash to me feels kind of like a parody that's trying to also be an Arcade Game.

Maybe it's because i have no fondness for the gamecube era, maybe it's me being unfair, i don't know what it is. But the game just feels off to me.
Also the controls feel a little weird too. Almost stiff i'd say, though this may just be the cart i picked.

Overall i have no hate for this game, but i do find myself wishing i had played 64 instead. Maybe it's on me for trying it though when i was so drained from today (spent 9 hours driving today. Also an explanation of why today (i imagine) feels so weirdly worded), so i might try some more again when i'm more well rested.
Double Dash is great. It's the first Mario Kart that got the drifting right imo. SNES and MK64's controls feel really dated to me, but Double Dash still holds up.
Not a huge fan of the special character specific items, but being able to hold two items (and switch between them) is a really great mechanic.
I like that they kept the holding two items between other games. That's definitely something I appreciate because it gives me a little bit more offensive and defensive breathing room
I might be misremembering, but I think in Double Dash you can even hold three items if you trail one of them.
Edit: I tested it. You can't. You can't drag items at all in Double Dash.
Double Dash is my favorite.
I think I'm drawn more to the more co-operative games due to idealizing siblinghood as an only child.
But Double Dash is by far the best co-op Mario Kart experience.
Some notes that may have gone unnoticed:
- if both players on one kart hold Z, they swap who is driving
- the above is
the onlyone way to make the reserve item available - the way to get the super drift boost requires both players to rock the kart in time
It really rewards coordination and is loads of fun for couch co-op.
Switching characters is the only way to get the reserve item in modes where there is only 1 player to a kart. But in modes where there are two players to a kart the driver can press X or Y to pass the item to the player in the back if he doesn’t currently have an it, just an FYI
Ooh, I forgot about that. Thank you.
I feel you on the Co-Operative games. Growing up me and My sister's biggest thing were Lego games and Minecraft just because of the Co-Op
waaaa
We (my siblings and I) never bought Double Dash for our GC. I think it’s because we still played a lot of N64 during the GC era, so MK64 was our goto Mario Kart.
I played it with friends who had it though and it was as fun as MK64. Driver swapping and seeing the backseat rider help drifting was a cool change. I don’t really remember the levels though. (Any tips for converted levels I might find in MK8?)
Yoshi Circuit and Baby Park come to mind. There are others too in both the base game and the DLC tracks.
Nice, I’ll give them a spin! Thanks!
My friends consider having me in the backseat a handicap of it's own because I'll: A) Ram the competition and got way too free with my attempts at that and B) would purposefully ram us off cliffs with the side strafe
yooo, Double Dash is my fave, I def have the Gamecube nostalgia, it was my first Mario Kart
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